![]() ![]() That story is essentially junk food – nonsense, but entertaining nonetheless. Without context, it reads (presumably very deliberately, given NetherRealm’s close association with DC Comics) like a comic book story got turned up to 11, punted off a bridge, and landed in a pit of spikes below. It’s very silly and over the top – take Lui Kang’s journey over the last three games, for example: he started off as a martial arts expert, training under a god, then entered a tournament to save mankind, died horribly, was resurrected as a zombie on the side of evil, then time got messed up which meant he came back to the side of good, ended up becoming a god himself, and then got the power to reset history. No, a Mortal Kombat storyline isn’t going to win any awards for complex, nuanced writing. And NetherRealm are as aware of this as anyone. Of course, it wouldn’t be a Mortal Kombat without them – but where the aptly-proverbial meat on the MK bones now is really story and single player modes. Over the top, gory, and often resulting in the sorts of videos that YouTube will demonetise faster than Kano can remove a heart.īut the thing is, it’s clear to me – especially in the last three games – Mortal Kombat’s biggest strength isn’t just in the column inches it can squeeze out of shock and awe, and it hasn’t been for quite some time. If Mortal Kombat is famous for one thing it’s the violence. ![]()
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